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@INPROCEEDINGS{Ubachukwu:1020279,
      author       = {Ubachukwu, Eziama and Pick, Jana and Riebesel, Lea and
                      Lieberenz, Paul and Althaus, Philipp and Müller, Dirk and
                      Xhonneux, André},
      title        = {{LLEC} {E}nergy {D}ashboard {S}uite: {U}ser {E}ngagement
                      for {E}nergy-{E}fficient {B}ehavior using {D}ashboards and
                      {G}amification; 36th},
      reportid     = {FZJ-2024-00035},
      pages        = {3241-3252},
      year         = {2023},
      abstract     = {With growing concerns about climate change and increasing
                      energy costs, energy-efficient use of buildingsoffers an
                      opportunity to decrease CO2 emissions and costs. The
                      behavior of building occupants plays asignificant role in
                      the process of improving this efficiency both for new and
                      existing buildings. Therefore, weintroduce a suite of
                      web-based software applications that aim to encourage
                      energy-efficient building occupantbehavior in an office
                      environment under the Living Lab Energy Campus (LLEC)
                      initiative, using the campus ofForschungszentrum J¨ ulich
                      as a demonstration. The suite of applications, developed via
                      a co-design process,provides means to view energy
                      consumption data at various levels of aggregation, and to
                      receive real-timerecommendations and incentives for behavior
                      change. Through the Energy Dashboard, users can monitor
                      andanalyze heating, cooling, and electrical energy
                      consumption at building level. Leveraging IoT-enabled
                      sensorsand actuators, JuControl offers an interface to view
                      room-specific indoor environmental, heating and
                      ventilationdata, and allows occupants to control the room
                      heating by specifying a personal temperature setpoint
                      range.Occupants also receive real-time feedback via
                      recommendations for energy efficiency improvement,
                      alongsideperiodic behavior evaluation in the form of
                      ratings. The serious game JuPower gives users the
                      opportunityto compete in teams to design a CO2-minimal
                      alternative virtual energy system for the campus, whilst
                      theusers’ real-world energy-related behavior is translated
                      into in-game effects, thereby providing incentives
                      forenergy-efficient behavior via game rewards and social
                      interaction.},
      month         = {Jun},
      date          = {2023-06-25},
      organization  = {THE 36TH INTERNATIONAL CONFERENCE ON
                       EFFICIENCY, COST, OPTIMIZATION,
                       SIMULATION AND ENVIRONMENTAL IMPACT OF
                       ENERGY SYSTEMS, Las Palmas de Gran
                       Canaria (Spain), 25 Jun 2023 - 30 Jun
                       2023},
      cin          = {IEK-10},
      cid          = {I:(DE-Juel1)IEK-10-20170217},
      pnm          = {1123 - Smart Areas and Research Platforms (POF4-112) /
                      EnOB: LLEC: Living Lab Energy Campus (03ET1551A) / LLEC -
                      Living Lab Energy Campus (LLEC-2018-2023)},
      pid          = {G:(DE-HGF)POF4-1123 / G:(BMWi)03ET1551A /
                      G:(DE-HGF)LLEC-2018-2023},
      typ          = {PUB:(DE-HGF)8},
      doi          = {10.34734/FZJ-2024-00035},
      url          = {https://juser.fz-juelich.de/record/1020279},
}