| 001 | 1039193 | ||
| 005 | 20251215202209.0 | ||
| 037 | _ | _ | |a FZJ-2025-01740 |
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| 100 | 1 | _ | |a Sieben, Anna |0 P:(DE-Juel1)178979 |b 0 |u fzj |
| 111 | 2 | _ | |a Virtual Humans and Crowds in Immersive Environments |g VHCIE |c Saint-Malo |d 2025-03-09 - 2025-03-09 |w France |
| 245 | _ | _ | |a Using VR Studies for Pedestrian Dynamics Research |
| 260 | _ | _ | |c 2025 |
| 300 | _ | _ | |a 1-2 |
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| 520 | _ | _ | |a For pedestrian dynamics research VR studies allow the analysis of performed experiments from an egocentric view, e.g. to experience visual restrictions or proximity to others in the crowd. VR studies using models of pedestrian dynamics also enables the realisation of reproducible experiments. First research questions using the new framework could be (1) how cognitive maps are built up, when dynamic elements like people are present, and (2) how social norms are negotiated in movement. This report describes the idea and the steps that need to be taken to achieve this goal. |
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| 700 | 1 | _ | |a Boltes, Maik |0 P:(DE-Juel1)132064 |b 1 |e Corresponding author |u fzj |
| 700 | 1 | _ | |a Üsten, Ezel |0 P:(DE-Juel1)185878 |b 2 |u fzj |
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| 914 | 1 | _ | |y 2025 |
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