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001050060 0247_ $$2datacite_doi$$a10.34734/FZJ-2025-05774
001050060 037__ $$aFZJ-2025-05774
001050060 041__ $$aEnglish
001050060 1001_ $$0P:(DE-Juel1)178979$$aSieben, Anna$$b0$$eCorresponding author$$ufzj
001050060 1112_ $$aVirtual Humans and Crowds in Immersive Environments at IEEE VR Conference$$cSaint-Malo$$d2025-03-09 - 2025-03-09$$gVHCIE@IEEEVR2025$$wFrance
001050060 245__ $$aUsing VR Studies for Pedestrian Dynamics Research
001050060 260__ $$c2025
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001050060 520__ $$aFor pedestrian dynamics research VR studies allow the analysis ofperformed experiments from an egocentric view, e.g. to experiencevisual restrictions or proximity to others in the crowd. VR studiesusing models of pedestrian dynamics also enables the realisation ofreproducible experiments. First research questions using the newframework could be (1) how cognitive maps are built up, whendynamic elements like people are present, and (2) how social normsare negotiated in movement. This report describes the idea and thesteps that need to be taken to achieve this goal.
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001050060 7001_ $$0P:(DE-Juel1)132064$$aBoltes, Maik$$b1$$eCorresponding author$$ufzj
001050060 7001_ $$0P:(DE-Juel1)185878$$aÜsten, Ezel$$b2$$ufzj
001050060 8564_ $$uhttps://juser.fz-juelich.de/record/1050060/files/SiebenBoltesForPDF.pdf$$yOpenAccess
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001050060 9141_ $$y2025
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