| 001 | 1050060 | ||
| 005 | 20251223202202.0 | ||
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| 037 | _ | _ | |a FZJ-2025-05774 |
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| 100 | 1 | _ | |a Sieben, Anna |0 P:(DE-Juel1)178979 |b 0 |e Corresponding author |u fzj |
| 111 | 2 | _ | |a Virtual Humans and Crowds in Immersive Environments at IEEE VR Conference |g VHCIE@IEEEVR2025 |c Saint-Malo |d 2025-03-09 - 2025-03-09 |w France |
| 245 | _ | _ | |a Using VR Studies for Pedestrian Dynamics Research |
| 260 | _ | _ | |c 2025 |
| 336 | 7 | _ | |a Conference Paper |0 33 |2 EndNote |
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| 520 | _ | _ | |a For pedestrian dynamics research VR studies allow the analysis ofperformed experiments from an egocentric view, e.g. to experiencevisual restrictions or proximity to others in the crowd. VR studiesusing models of pedestrian dynamics also enables the realisation ofreproducible experiments. First research questions using the newframework could be (1) how cognitive maps are built up, whendynamic elements like people are present, and (2) how social normsare negotiated in movement. This report describes the idea and thesteps that need to be taken to achieve this goal. |
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| 700 | 1 | _ | |a Boltes, Maik |0 P:(DE-Juel1)132064 |b 1 |e Corresponding author |u fzj |
| 700 | 1 | _ | |a Üsten, Ezel |0 P:(DE-Juel1)185878 |b 2 |u fzj |
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