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@ARTICLE{ZapataFonseca:843733,
      author       = {Zapata-Fonseca, Leonardo and Froese, Tom and Schilbach,
                      Leonhard and Vogeley, Kai and Timmermans, Bert},
      title        = {{S}ensitivity to {S}ocial {C}ontingency in {A}dults with
                      {H}igh-{F}unctioning {A}utism during {C}omputer-{M}ediated
                      {E}mbodied {I}nteraction},
      journal      = {Behavioral Sciences},
      volume       = {8},
      number       = {2},
      issn         = {2076-328X},
      address      = {Basel},
      publisher    = {MDPI AG},
      reportid     = {FZJ-2018-01285},
      pages        = {22 -},
      year         = {2018},
      abstract     = {Autism Spectrum Disorder (ASD) can be understood as a
                      social interaction disorder. This makes the emerging
                      “second-person approach” to social cognition a more
                      promising framework for studying ASD than classical
                      approaches focusing on mindreading capacities in detached,
                      observer-based arrangements. According to the second-person
                      approach, embodied, perceptual, and embedded or interactive
                      capabilities are also required for understanding others, and
                      these are hypothesized to be compromised in ASD. We
                      therefore recorded the dynamics of real-time sensorimotor
                      interaction in pairs of control participants and
                      participants with High-Functioning Autism (HFA), using the
                      minimalistic human-computer interface paradigm known as
                      “perceptual crossing” (PC). We investigated whether HFA
                      is associated with impaired detection of social contingency,
                      i.e., a reduced sensitivity to the other’s responsiveness
                      to one’s own behavior. Surprisingly, our analysis reveals
                      that, at least under the conditions of this highly
                      simplified, computer-mediated, embodied form of social
                      interaction, people with HFA perform equally well as
                      controls. This finding supports the increasing use of
                      virtual reality interfaces for helping people with ASD to
                      better compensate for their social disabilities. Further
                      dynamical analyses are necessary for a better understanding
                      of the mechanisms that are leading to the somewhat
                      surprising results here obtained},
      cin          = {INM-3},
      ddc          = {150},
      cid          = {I:(DE-Juel1)INM-3-20090406},
      pnm          = {572 - (Dys-)function and Plasticity (POF3-572)},
      pid          = {G:(DE-HGF)POF3-572},
      typ          = {PUB:(DE-HGF)16},
      pubmed       = {pmid:29419758},
      UT           = {WOS:000427507900004},
      doi          = {10.3390/bs8020022},
      url          = {https://juser.fz-juelich.de/record/843733},
}