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@ARTICLE{Rathkopf:1046140,
author = {Rathkopf, Charles and Heinrichs, Jan-Hendrik},
title = {{M}erely virtual virtue? {T}he empathy machine hypothesis
and the promise of virtual reality},
journal = {Philosophical psychology},
volume = {.},
issn = {0951-5089},
address = {London},
publisher = {Routledge, Taylor $\&$ Francis Group},
reportid = {FZJ-2025-03705},
pages = {1 - 19},
year = {2025},
abstract = {Virtual reality (VR) induces a radical psychological
reorientation. Yet descriptions of this reorientation are
often steeped in theoretically misleading metaphors. We
offer a more measured account, grounded in both philosophy
and cognitive psychology, and use it to assess the claim
that VR promotes moral learning by simulating another’s
perspective. This hypothesis depends on the assumption that
avatar use produces experiences sufficiently similar to
those of others to enable empathic growth. We reject that
assumption and offer two arguments against it. Empathy
relevant to moral learning requires interpretive effort and
contextual understanding, not just a shift in perspective.
And VR’s open-ended, user-driven structure tends to
reinforce prior assumptions rather than unsettle them.
Still, avatar use may have a different effect on moral
learning, which we call self-fragmentation. By loosening the
boundaries of the self, VR may expand the range of people
one is disposed to empathize with.},
cin = {INM-7},
ddc = {100},
cid = {I:(DE-Juel1)INM-7-20090406},
pnm = {5255 - Neuroethics and Ethics of Information (POF4-525)},
pid = {G:(DE-HGF)POF4-5255},
typ = {PUB:(DE-HGF)16},
doi = {10.1080/09515089.2025.2549085},
url = {https://juser.fz-juelich.de/record/1046140},
}