Home > Publications database > Using heterogeneous GPU nodes with a Cabana-based implementation of MPCD |
Journal Article | FZJ-2023-02429 |
; ;
2023
North-Holland, Elsevier Science
Amsterdam [u.a.]
This record in other databases:
Please use a persistent id in citations: doi:10.1016/j.parco.2023.103033 doi:10.34734/FZJ-2023-02429
Abstract: The Kokkos based library Cabana, which has been developed in the Co-design Center for Particle Applications (CoPA), is used for the implementation of Multi-Particle Collision Dynamics (MPCD), a particle-based description of hydrodynamic interactions. Cabana allows for a function portable implementation, which has been used to study the interplay between CPU and GPU usage on a multi-node system as well as analysis of said interplay with performance analysis tools. As a result, we see most advantages in a homogeneous GPU usage, but we also discuss the extent to which heterogeneous applications might be more performant, using both CPU and GPU concurrently.
![]() |
The record appears in these collections: |