Journal Article FZJ-2023-04012

http://join2-wiki.gsi.de/foswiki/pub/Main/Artwork/join2_logo100x88.png
Don’t stop me now: Psychological effects of interrupting a moving pedestrian crowd and a video game

 ;

2023
PLOS San Francisco, California, US

PLOS ONE 18(7), e0287583 - () [10.1371/journal.pone.0287583]

This record in other databases:    

Please use a persistent id in citations: doi:  doi:

Abstract: Interruptions are a part of our everyday lives. They are inevitable in complex societies, especially when many people move from one place to another as a part of their daily routines. The main aim of this research is to understand the effects of interruptions on individuals from a psychological and crowd dynamics perspective. Two studies were conducted to investigate this issue, with each focusing on different types of interruptions and examining their psychological (emotion, motivation, arousal) and physiological (heart rate) components. Study 1 examined interruptions in a video game setting and systematically varied goal proximity (N = 61). It was hypothesized that being interrupted in the later stages of goal pursuit would create a high aroused impatience state, while interruptions in the earlier stages would produce a low aroused boredom state. However, the results showed that the hypothesized groupwise differences were not observed. Instead, interruptions created annoyance in all conditions, both psychologically and physiologically. Study 2 investigated interruptions in pedestrian crowds (N = 301) and used a basic motivational dichotomy of high and low motivation. In the experiments, crowds (80–100 participants) were asked to imagine that they were entering a concert hall consisting of a narrow bottleneck. The low motivation group reported feeling bored during the interruption, while the high motivation group reported feeling impatient. Additionally, a motivational decrease was observed for the high motivation group due to the interruption. This drop in motivation after the interruption is also reflected in the measured density (person/m2) in front of the bottleneck. Overall, both studies showed that interruption can have significant effects on individuals, including psychological and physiological impacts. The observed motivational decrease through interruption is particularly relevant for crowd management, but further investigation is needed to understand the context-specific effects of interruptions.

Classification:

Contributing Institute(s):
  1. Zivile Sicherheitsforschung (IAS-7)
Research Program(s):
  1. 5111 - Domain-Specific Simulation & Data Life Cycle Labs (SDLs) and Research Groups (POF4-511) (POF4-511)
  2. Croma - Crowd Management in Transport Infrastructures (BMBF-DB001534) (BMBF-DB001534)

Appears in the scientific report 2023
Database coverage:
Medline ; Creative Commons Attribution CC BY 4.0 ; DOAJ ; OpenAccess ; Article Processing Charges ; BIOSIS Previews ; Biological Abstracts ; Clarivate Analytics Master Journal List ; DOAJ Seal ; Ebsco Academic Search ; Essential Science Indicators ; Fees ; PubMed Central ; SCOPUS ; Science Citation Index Expanded ; Web of Science Core Collection ; Zoological Record
Click to display QR Code for this record

The record appears in these collections:
Dokumenttypen > Aufsätze > Zeitschriftenaufsätze
Institutssammlungen > IAS > IAS-7
Workflowsammlungen > Öffentliche Einträge
Workflowsammlungen > Publikationsgebühren
Publikationsdatenbank
Open Access

 Datensatz erzeugt am 2023-10-20, letzte Änderung am 2024-01-16


OpenAccess:
Volltext herunterladen PDF
Dieses Dokument bewerten:

Rate this document:
1
2
3
 
(Bisher nicht rezensiert)