| Home > Publications database > Comparison between Unreal Engine 4 and Vizard VR Toolkit as platforms for virtual experiments in pedestrian dynamics using the Oculus Rift |
| Internal Report | FZJ-2016-00693 |
2015
Please use a persistent id in citations: http://hdl.handle.net/2128/9838
Abstract: This paper evaluates, whether Unreal Engine 4 (UE4) or the Vizard VR Toolkit (Vizard) is more qualified for simulating scientific experiments in the field of pedestrian dynamics using the Oculus Rift. A simple example setting for a pedestrian dynamics experiment is created with both tools. The creation process is then compared using various criteria: hardware support, number and accessibility of example objects, usability, programmability, stability, realism, collision detection and smoke generation. In the end, this paper recommendes one of the tools for creating virtual pedestrian experiments.
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